Mar 30, 2008, 04:22 AM // 04:22
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#1
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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Nerfing Mending Touch
My suggestion for Mending Touch is:
Remove the ability to mend touch allies and make it only work on yourself.
This way Crip Shot rangers wont be able to be a primary source of condition removal on their split, and split tactics and coordination will be more vital to split success.
for more information on why the nerf is needed:
http://www.guildwarsguru.com/forum/s...php?t=10261870
Quote:
Originally Posted by Yawgmoth
Mending Touch shouldn't remove 2 conditions when you spec 0 in Protection. It should remove just 1 with Protection 5 or less, and 2 when speccing 6 or more in Prot. This is the only change this skill needs.
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I think I like this nerf better then the one originally posted. The question I should be asking you all is... do you like the my nerf, Yawgmoth's nerf, or do you want to leave it alone, or a combination of both?
Last edited by Brian the Gladiator; Mar 30, 2008 at 05:22 PM // 17:22..
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Mar 30, 2008, 04:31 AM // 04:31
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#2
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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No! More! Nerfs! Please! *lets see how many "stop QQing" and flames this thread gets*
Last edited by Konig Des Todes; Mar 30, 2008 at 04:39 AM // 04:39..
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Mar 30, 2008, 04:42 AM // 04:42
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#3
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Seems like that guy *the one you linked to* wants every skill that has potential nerfed because they "damage GvG dynamics". Jesus christ ppl.. leave mending touch and Natural Stride alone..
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Mar 30, 2008, 04:45 AM // 04:45
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#4
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Los Angeles
Profession: E/
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Cripshot is not that overpowered. Really it's not.
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Mar 30, 2008, 04:45 AM // 04:45
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#5
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Molock
Seems like that guy *the one you linked to* wants every skill that has potential nerfed because they "damage GvG dynamics". Jesus christ ppl.. leave mending touch and Natural Stride alone..
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Along with all other skills. I think they are fine as they are, if people overuse a skill, Anet can handle it, we don't need to say which skills need nerfing and not, because our views are biased and are made based on our professions and the builds we use.
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Mar 30, 2008, 04:48 AM // 04:48
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#6
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Just because you keep getting beat by splits doesn't mean the skill is IMBA. Maybe you need to play a bit better.
We don't need to kill splits or rangers.
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Mar 30, 2008, 04:57 AM // 04:57
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#7
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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The one suggestion in the linked thread I didn't like was the 3 second gale. The old gale warrior was overpowered, I don't want him back.
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Mar 30, 2008, 05:01 AM // 05:01
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#8
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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Quote:
Originally Posted by Kanyatta
Just because you keep getting beat by splits doesn't mean the skill is IMBA. Maybe you need to play a bit better.
We don't need to kill splits or rangers.
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It is more about balancing the nightfall-power-creep than about a grudge against splits or rangers... (We don't lose to splits or rangers, we lose to paragons) How did ZFQ do in the tourney btw???
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Mar 30, 2008, 05:20 AM // 05:20
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#9
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Brian the Gladiator
How did ZFQ do in the tourney btw???
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How's your guild's rank? Are you even on the ladder?
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Mar 30, 2008, 05:28 AM // 05:28
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#10
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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We are a week old... and yes, we are on ladder.
Quote:
Originally Posted by Brian The Gladiator
How did ZFQ do in the tourney btw???
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That was a cheap shot... you're a good player. (I didn't like [BANK] so naturaly I don't like [ZFQ]... should be called Hulk Smash, not Hawk Smash, but Foxy can't talk... wow)
Last edited by Brian the Gladiator; Mar 30, 2008 at 05:35 AM // 05:35..
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Mar 30, 2008, 07:49 AM // 07:49
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#11
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Furnace Stoker
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I've been saying that in 2006 when I first saw the skill and I keep saying it today:
Mending Touch shouldn't remove 2 conditons when you spec 0 in Protection. It should remove just 1 with Protection 5 or less, and 2 when speccing 6 or more in Prot. This is the only change this skill needs.
Optional: Maybe make it remove 3 at very high Protection, like 15+
/signed
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Mar 30, 2008, 07:52 AM // 07:52
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#12
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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They could scale mending touch's conditions removed, but making it only target self is bad. It gets rid of synergy and teamplay, which is not what we want.
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Mar 30, 2008, 05:18 PM // 17:18
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#13
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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Quote:
Originally Posted by holymasamune
They could scale mending touch's conditions removed, but making it only target self is bad. It gets rid of synergy and teamplay, which is not what we want.
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There is no synergy to begin with... The Crip shot bar can be used effectively in any team build... that isn't synergy. I see what you are saying about team play. I'm not really sure what would happen if it had a breaking point of 6. Would people simply devote more attributes to prot and run the same bar... or would people opt to bring a different form of condition removal. If the meta crip shot bar keeps the same attributes, people would stop running Mending Touch all together because a ranged condi removal would be just as good. People might actually start being good and bring mesmer secondary or something... thoughts?
Last edited by Brian the Gladiator; Mar 30, 2008 at 05:24 PM // 17:24..
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Mar 30, 2008, 06:54 PM // 18:54
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#14
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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Please, stop nerfing others professions for making yours the best.
/notsigned. Or /signed, for the suggested atributte-scaled version of MT.
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Mar 30, 2008, 06:57 PM // 18:57
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#15
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The Greatest
Join Date: Feb 2006
Profession: W/
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The attribute scaled suggestion is good, the OP's not so good.
/signed for attribute scaled.
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Mar 30, 2008, 07:23 PM // 19:23
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#16
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Forge Runner
Join Date: Dec 2007
Profession: E/
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making it 0 conditions is too harsh rly
make it just 1 condition from 1 prot prayers and a cripshot isn't overpowered at all
it's just a condition and it can be removed
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Mar 30, 2008, 07:29 PM // 19:29
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#17
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: The Nyktos Guild [win]
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/signed for scaling.
I'd suggest that 0...2...3 is the best way to scale it.
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Mar 30, 2008, 07:36 PM // 19:36
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#18
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Mhh mending touch is fine as it is... the 6 sec recharge means that a crip shot ranger can keep a target nearly perma cripped anyways and if they start spamming on recharge its an easy dshot
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Mar 31, 2008, 08:42 AM // 08:42
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#19
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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/signed for the removal scaling.
2 conditions is far too strong, especially on a ranger that gets to cast it for 2 energy.
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Mar 31, 2008, 09:01 AM // 09:01
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#20
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Brian the Gladiator
There is no synergy to begin with...
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The synergy to help a team stay alive against a heavy-pressure conditions team? The synergy and communication with monks to remove a covered daze at the same time the other monk dismisses so that the enemy can't just cover it again after one removal?
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